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TheDragonClan.com  |  Meditation Chamber  |  New Set Discussion  |  Topic: [TPW] Rising Sun Blade « previous next »
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Author Topic: [TPW] Rising Sun Blade  (Read 2018 times)
Black lotus
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Re: [TPW] Rising Sun Blade
« Reply #15 on: May 11, 2010, 09:11:15 AM »

I'm not yet sold on it. In that "range" of gold cost I may prefer playing some of the unique REALLY powerfull items already printed (eg. Hand of the Jade dragon, and Chagatai's armor). These have the ubber advantage to protect their bearer and thus their own investisment.

Ok these two cards I gave as an example are not weapons and do not synergise with kensais. That's why I find weird that we do not have some efficient ways to protect their EXPANSIVE units from most of the opponent's actions (like a oni eating them because they simply do not have followers).
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Re: [TPW] Rising Sun Blade
« Reply #16 on: May 11, 2010, 09:14:44 AM »

I think Secluded Outpost has already been mentioned more than once.  If you have two or three of those ( I only have one unfortunately ) then 8G is not so expensive.  If you are bringing out satsu and paying the full eight gold, if you had two secluded outposts out that pays for the personality and the weapon.  One of those and a war encampment deals with the weapon, essentially meaning you pay ten gold for a big personality with a big hitty stick.

Guessing now that Kensai's might seem a little more popular.  If nothing else, the two attachment ability must be useful with big attachments like this one.  A Master of Air to unbow a holding wouldn't do any harm in such a deck either maybe...

Using 2 Secluded Outpost does not pay for 8 gold for 1 item, it pays 4 gold for 2 items I believe.
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Re: [TPW] Rising Sun Blade
« Reply #17 on: May 11, 2010, 11:23:24 AM »

I want to like it. I really do.

But it's soooo slow, even if I run 3 secluded and 3 war encampment. Sure, I carry two blades crossed my mind too, but we'd have to run 2 or 3 to actually make a difference. I understand that a kill action cannot have a 4FV, but when it's so expensive, restrictive AND a weapon... meh.

Let's pretend you have a perfect start; Secluded first turn, followed by a War encampment + Equipped 7G Kensai on T2... I don't know, the whole thing seems so fragile to me.

That said, I do like the idea of investing in Tsai-Tsu and this thing.
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Re: [TPW] Rising Sun Blade
« Reply #18 on: May 11, 2010, 11:57:19 AM »

I like it.  I mean, I also wish it didn't bow for its action, but I'm not going to complain about a wider range of weapons to throw into a Kensai deck.  It would obviously be a huge super-unit deck, and IMHO we only need a little bit of negation to make that work for Kensai like it did last arc.  (I'd say Mantis does pretty will with it.)
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Mirumoto Akahito
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Re: [TPW] Rising Sun Blade
« Reply #19 on: May 11, 2010, 12:19:11 PM »

I think Secluded Outpost has already been mentioned more than once.  If you have two or three of those ( I only have one unfortunately ) then 8G is not so expensive.  If you are bringing out satsu and paying the full eight gold, if you had two secluded outposts out that pays for the personality and the weapon.  One of those and a war encampment deals with the weapon, essentially meaning you pay ten gold for a big personality with a big hitty stick.

Guessing now that Kensai's might seem a little more popular.  If nothing else, the two attachment ability must be useful with big attachments like this one.  A Master of Air to unbow a holding wouldn't do any harm in such a deck either maybe...

Using 2 Secluded Outpost does not pay for 8 gold for 1 item, it pays 4 gold for 2 items I believe.

Yes, I think you're right.  Oh well, still reduces cost by quite a lot.
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Re: [TPW] Rising Sun Blade
« Reply #20 on: May 11, 2010, 01:11:02 PM »

I like it.  I mean, I also wish it didn't bow for its action, but I'm not going to complain about a wider range of weapons to throw into a Kensai deck.  It would obviously be a huge super-unit deck, and IMHO we only need a little bit of negation to make that work for Kensai like it did last arc.  (I'd say Mantis does pretty will with it.)

I don't think it'd be broken if it didn't bow, but for some reason DT is powering down kensai this arc.  Of course, that could just be because kensai last arc weren't really playable until the end of the two year cycle, so it appears they're weak now, but will be the same by the the same point in this arc.  Time will tell.

Also, this card is a risky maneuver without Masters of Steel, though if Simple Men is any indication, a reprint of MoS will likely require you to kill every weapon in your army or some such.  In fact

New Masters of Steel
GC: 0
Reaction: if your personality is about to be destroyed, destroy all weapons in your army: Negate the destruction.
FV: 4

THERE! Now DT can't make the card without buying the IP off me.  Nyah, nyah Reese!
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Re: [TPW] Rising Sun Blade
« Reply #21 on: May 11, 2010, 02:23:49 PM »

THERE! Now DT can't make the card without buying the IP off me.  Nyah, nyah Reese!

That's not how the system works. It's more like: Now DT can't make the card.
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Noriyuke Roji
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Re: [TPW] Rising Sun Blade
« Reply #22 on: May 11, 2010, 02:24:22 PM »

Unless of course they decide to like.. change it.
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Re: [TPW] Rising Sun Blade
« Reply #23 on: May 11, 2010, 02:30:57 PM »

THERE! Now DT can't make the card without buying the IP off me.  Nyah, nyah Reese!

That's not how the system works. It's more like: Now DT can't make the card.

Yup, we will have to make it a 1FV. Smiley

In all seriousness though, one of the best decks out there runs 10-12 of the massive followers. Despite what people think, the environment is not too slow for big attachments and while everyone is afraid of Rout, it is only one card. This is a big step towards helping Kensai get back to tournament ready. Enjoy!
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Re: [TPW] Rising Sun Blade
« Reply #24 on: May 11, 2010, 02:41:30 PM »

THERE! Now DT can't make the card without buying the IP off me.  Nyah, nyah Reese!

That's not how the system works. It's more like: Now DT can't make the card.

Yup, we will have to make it a 1FV. Smiley

In all seriousness though, one of the best decks out there runs 10-12 of the massive followers. Despite what people think, the environment is not too slow for big attachments and while everyone is afraid of Rout, it is only one card. This is a big step towards helping Kensai get back to tournament ready. Enjoy!

As a Kensai player since the start of the arc... thank you for your concern, hehe. Guess I'll have to get a hold of a set of ICTBs and give these kids a try.
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Re: [TPW] Rising Sun Blade
« Reply #25 on: May 11, 2010, 02:47:08 PM »

I like it. And, to be honest, in an attachment deck, I always save my redirects for the routs, and pretty much nothing else (nothing else tends to be as effective, really).  We've got some good Kensai, we can borrow a couple of the Scorp ones that are kick-@&&, cycle fate with TKM.... I guess it comes down to speed and reliability.  We'll see if Bryan is right and this set gives a boost to Kensai.  But it has a huge leap to make if it wants to hit tourneys, so I'll rein in my optimism on it until I see it myself (at the end of may ARGH  Angry )
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Re: [TPW] Rising Sun Blade
« Reply #26 on: May 11, 2010, 04:05:13 PM »

THERE! Now DT can't make the card without buying the IP off me.  Nyah, nyah Reese!

That's not how the system works. It's more like: Now DT can't make the card.

Yup, we will have to make it a 1FV. Smiley

In all seriousness though, one of the best decks out there runs 10-12 of the massive followers. Despite what people think, the environment is not too slow for big attachments and while everyone is afraid of Rout, it is only one card. This is a big step towards helping Kensai get back to tournament ready. Enjoy!

When your box lets you buy back your taoist turn after turn after turn, you can safely run the attachments.  It's a bit more dangerous in kensai.  At least for now.  Of course, we're several more sets from a new Dragon SH, so 'for now' is gonna be 'for awhile.'  TKM is one of my favorite strongholds ever, don't get me wrong (I like HoT a bit better, and sure miss Kyuden Kyotei....), but it doesn't help resiliency, which is what super-unit decks need.  TKM almost helps you over extend yourself by digging to the 'perfect' card for your current table position...then your opponents bones that on his turn.  A GFC or TST-esque SH would really help, by adding surprise and card draw or a printed action, respectively.  Even something like GDC to allow these great weapons to come back next turn would be nice.

All said, I love the card and will def run it...but I just don't think I am ready to bring Kensai to a tourney yet, even with this.  Maybe some sort of weapon based redirect?  I dunno what is missing exactly, but I am sure it is meta and SH related.  Though this weapon helps =)
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Re: [TPW] Rising Sun Blade
« Reply #27 on: May 11, 2010, 04:09:57 PM »

THERE! Now DT can't make the card without buying the IP off me.  Nyah, nyah Reese!

That's not how the system works. It's more like: Now DT can't make the card.

Yup, we will have to make it a 1FV. Smiley

In all seriousness though, one of the best decks out there runs 10-12 of the massive followers. Despite what people think, the environment is not too slow for big attachments and while everyone is afraid of Rout, it is only one card. This is a big step towards helping Kensai get back to tournament ready. Enjoy!

yeah cause we got the same economy they got or a stronghold that reattaches them from the discard

i mean i dont say this card is bad or anything but sometimes i wonder how u can pull this comparisons without blushing

okay the designteam cant talk bad about cards they designed but sometimes i feel ur better of not saying anything than overhyping each card once criticism kicks in
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Re: [TPW] Rising Sun Blade
« Reply #28 on: May 11, 2010, 04:20:56 PM »

  Guys, Bryan is being so gentle on coming here and trying to explain how the DT works (and he even makes jokes! Tongue), and to be honest the DT is doing a hell of a job last years, ... you should be a bit more polite to him. Even if you think you´re right.

  Bryan, indeed there is a difference BUT i think that this arc lacked good Weapons and this is one step further in the good way. Now just missing a stronghold that makes something similar with Weapons as the Mantis one does.

   I understand that this arc shouldn´t be Kensais arc, as Dragon is doing well with monks and with LSC. Let´s hope that in next arc the Kensais got their starring back as they were really fun to play.

   I´m pleased (and you know i´m not easy to please! Wink ) about how the DT is working in both SE and CE. SE was kinda meh for Dragon, CE is being well, but overall i have the feeling that the balance of the decks is much better than in other arcs. Thanks about it.
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Re: [TPW] Rising Sun Blade
« Reply #29 on: May 11, 2010, 04:26:58 PM »

  Guys, Bryan is being so gentle on coming here and trying to explain how the DT works (and he even makes jokes! Tongue), and to be honest the DT is doing a hell of a job last years, ... you should be a bit more polite to him. Even if you think you´re right.

  Bryan, indeed there is a difference BUT i think that this arc lacked good Weapons and this is one step further in the good way. Now just missing a stronghold that makes something similar with Weapons as the Mantis one does.

   I understand that this arc shouldn´t be Kensais arc, as Dragon is doing well with monks and with LSC. Let´s hope that in next arc the Kensais got their starring back as they were really fun to play.

   I´m pleased (and you know i´m not easy to please! Wink ) about how the DT is working in both SE and CE. SE was kinda meh for Dragon, CE is being well, but overall i have the feeling that the balance of the decks is much better than in other arcs. Thanks about it.

it is not that i dont appreciate these things

i would have told that to anybody
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