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Author
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Topic: [TPW] Rising Sun Blade (Read 2026 times)
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Mirumoto Jun
Initiate
Offline
Posts: 65
Everyone has potential. Yours ends here.
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Here's a strategy that I devised to counter being Routed and other such annoying cards. In the enviroment I play in, item destuction is pretty common. So what I do is send in an infantry to each province, or try to, to draw their infantry to defend their provinces. By themselves, they may be able to take a province, but then cavalry maneuvers kicks in and you send in a peep or two that has RSB on him. If all goes well, you resolve the other battles in hopes that they use something against the others, then SA/DA to use RSB or Yari to make your peeps unopposed. Obviously, Settling still kicks our butts, but if you have movement of some sort, it won't matter. You'll have 2 peeps with weapons, averaging about 15 - 20F for your army. Barring an overuse of Outer Walls, Ring of Earth and other province strength increasing cards, that should be enough to take a province.
Each battle and game will be different so you just got to be able to adapt.
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 There are many stances and sword positions, but you only win with just one. - Mirumoto's Niten
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Mitsu Yokuni
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Here's a strategy that I devised to counter being Routed and other such annoying cards. In the enviroment I play in, item destuction is pretty common. So what I do is send in an infantry to each province, or try to, to draw their infantry to defend their provinces. By themselves, they may be able to take a province, but then cavalry maneuvers kicks in and you send in a peep or two that has RSB on him. If all goes well, you resolve the other battles in hopes that they use something against the others, then SA/DA to use RSB or Yari to make your peeps unopposed. Obviously, Settling still kicks our butts, but if you have movement of some sort, it won't matter. You'll have 2 peeps with weapons, averaging about 15 - 20F for your army. Barring an overuse of Outer Walls, Ring of Earth and other province strength increasing cards, that should be enough to take a province. IF i get a cavalry person like Tsia-Tsu or Mori, Kei or Armor of the Ryu/Straw Horse, I do everything not to oppose them with said cav perp and sleeze a province or 2/3. Last night was the first time I've ever got to use it and I used it with Yarijutsu to kill a defending Naizen, barely won that fight too.
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[  Monk Samurai Duelist Kensai Hero Fire Void Thunder
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Mirumoto Jun
Initiate
Offline
Posts: 65
Everyone has potential. Yours ends here.
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Good point, Yokuni, though if you do it right, my strategy usually ends up taking a province or two unopposed while thinning the enemy forces (I play against a lot of Lions) at other battles. I think my record for successful uses of this strategy since the TPW release is 4 out of 6 games. Pretty good so far. But regardless, I love this weapon and usually manage to use its ability frequently enough.
Side-note: Naizen is a beast, one of the harder champions to get rid of. Good job.
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 There are many stances and sword positions, but you only win with just one. - Mirumoto's Niten
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Mitsu Yokuni
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Good point, Yokuni, though if you do it right, my strategy usually ends up taking a province or two unopposed while thinning the enemy forces (I play against a lot of Lions) at other battles. I think my record for successful uses of this strategy since the TPW release is 4 out of 6 games. Pretty good so far. But regardless, I love this weapon and usually manage to use its ability frequently enough.
Side-note: Naizen is a beast, one of the harder champions to get rid of. Good job.
You're lucky to get so much use out of it. I've got to use it Once out of a couple dozen games. I loved killing Naizen, Sneak-Yari 
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[  Monk Samurai Duelist Kensai Hero Fire Void Thunder
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Mirumoto Ujio
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It helps when i put it on sub-optimal targets. As much as I'd love to drop it on Mori, Tamago, Ishino, or one of the uniques, I tend to drop it on someone like Tsai-Tsu, Satobe, or Kondo. That way my best actions are spread out and they'll rout Kondo, which isn't a big deal. And it leaves Tamago, Ishikura, Mori, etc to use their actions and the weapons they have.
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4/4 5/8/2 Dragon Clan*Samurai*Jotomon's Shinrai*Monk*Semi-Enlightened*Experienced Milton Waddams*Co-Founder of Genda's Legion*Faber's Army*Unique 
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Mirumoto Akahito
Initiate
Offline
Posts: 60
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It helps when i put it on sub-optimal targets. As much as I'd love to drop it on Mori, Tamago, Ishino, or one of the uniques, I tend to drop it on someone like Tsai-Tsu, Satobe, or Kondo. That way my best actions are spread out and they'll rout Kondo, which isn't a big deal. And it leaves Tamago, Ishikura, Mori, etc to use their actions and the weapons they have.
This is a good tactic. Do they get rid of the nasty blade with the kill action, or the much bigger force with the bow action? And with respect to the blade itself, it may well be the target of routs and so on, but this means those other great weapons are working. Suddenly the Fabatsu No Dachi is not the main target. You're paying the gold cost ( hopefully with something like a secluded outpost ) to get the most out of all your other weapons you never got to use before.
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みるもと あかひと
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Togashi Ayame
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I am so torn on this card.
Tried it in my current deck, and I really don't like investing an 8 Gold attachement on a Personality (Rout/Crushing Strength/Overwhelming Pressure/destroy target card thing? it's gone). I did get to Yarijutsu with it once, and I did get to use it's base ability, but apart from that, I felt that it was just clunking up my economy...
It's an attachement I wouldn't mind seeing mid-late game for Kensai, but to start with it in your hand and not see any other weapons? Suck.
I've tried it in my deck now and it probably won't stay.
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Dragon Clan * Monk * Artisan * Enlightened * Soul of Togashi Kotoha My gaming-twitter
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Mirumoto Jun
Initiate
Offline
Posts: 65
Everyone has potential. Yours ends here.
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I haven't had a problem with my economy with this in my deck. Then again, I've been pretty lucky lately getting a Secluded Outpost and War Encampement turn 1 and/or 2. Go figure.
That's a good idea, Ujio.
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 There are many stances and sword positions, but you only win with just one. - Mirumoto's Niten
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Mirumoto Ujio
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Yeah, happened just that way in a recent game my friend played. Dropped it on a Kondo, got routed, ICTB react, moved back in and opponent had one less way to handle the huge unit.
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4/4 5/8/2 Dragon Clan*Samurai*Jotomon's Shinrai*Monk*Semi-Enlightened*Experienced Milton Waddams*Co-Founder of Genda's Legion*Faber's Army*Unique 
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Mitsu Yokuni
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Yeah, happened just that way in a recent game my friend played. Dropped it on a Kondo, got routed, ICTB react, moved back in and opponent had one less way to handle the huge unit.
Funny, cause I tried playing with ICTB. I got routed and reattached RSB and moved back in and then he used Overwhelming Pressure to destroy it again and bow my guy. 
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[  Monk Samurai Duelist Kensai Hero Fire Void Thunder
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Mirumoto Ujio
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1. Sounds like a lot of attachment hate in that deck, and 2. You must have been up against someone with 4 chi while you had 3+1 because I tend to have high enough chi to avoid things like that. Maybe it's the different personalities? I tend to aim for 5 chi if possible, but yeah I suppose not everyone can have all they need to get that high and some clans will have high chi on their guys. Next game, I suppose ICTB to put it on a higher chi dude?
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4/4 5/8/2 Dragon Clan*Samurai*Jotomon's Shinrai*Monk*Semi-Enlightened*Experienced Milton Waddams*Co-Founder of Genda's Legion*Faber's Army*Unique 
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Mitsu Yokuni
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1. Sounds like a lot of attachment hate in that deck, and 2. You must have been up against someone with 4 chi while you had 3+1 because I tend to have high enough chi to avoid things like that. Maybe it's the different personalities? I tend to aim for 5 chi if possible, but yeah I suppose not everyone can have all they need to get that high and some clans will have high chi on their guys. Next game, I suppose ICTB to put it on a higher chi dude?
It was a Crane duel honor deck and that was the only weapon I had on him.
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[  Monk Samurai Duelist Kensai Hero Fire Void Thunder
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Pages: 1 ... 4 5 [6]
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